How to control systems using a computer

Part of Technology and DesignComputer control

Key points

  • Computer control involves using computers to manage external devices like lamps, LEDs, buzzers, motors, and robotic arms.
  • It enables precise and rapid control of machines and robots, with easy reprogramming for varied tasks.
  • The system includes input (sensor or human data), processing/control (computer decision-making), and output (activating devices).
  • Flowcharts are diagrams that illustrate control system sequences using symbols for actions like start/stop, output, decision, wait, and feedback loops.
  • These systems are common in everyday devices, with flowcharts aiding in planning and visualising control sequences.
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What is computer control?

Computer control means using a computer to control external devices. Examples include lamps, LEDs, buzzers, motors, and robotic arms.

A quick overview of computer control systems

Why use computer control?

Computer control lets you control machines and robots with high accuracy and speed. They can be easily reprogrammed for different tasks.

CCTV looking at cars in america
Image caption,
Computer control systems are used to count the number of cars on a street and to monitor traffic safety

How do computer control systems work?

Even complex systems can be understood using the systems approach.

This involves three main parts:

  • Input: the system receives information from sensors or switches/human input
  • Process/Control: the computer processes the input and decides what action to take
  • Output: the system sends signals to activate devices like motors or lights
input, process, and output.
Figure caption,
The systems approach
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Flowcharts

Flowcharts are diagrams that show a sequence of events in a control system. They use symbols for different actions, such as start/stop, output, decision, wait, and feedback loops.

Flowchart start symbol - stadium shape
Image caption,
Start

Start

  • start is a cell that indicates the beginning of the flowchart program
  • is needed start the program
Flowchart start symbol - stadium shape
Image caption,
Start
Stop flowchart symbol - stadium shape
Image caption,
Stop

Stop

  • stop is a cell that signifies the end of the flowchart
  • if used, the circuit would need reset to allow the program to restart again
Stop flowchart symbol - stadium shape
Image caption,
Stop
Image caption,
Wait

Output

  • output is a cell that sends a signal to an output device to tell it to turn on or off
  • activates devices like LEDs, buzzers, or motors
Image caption,
Wait
Flowchart decision symbol - rhombus shape
Image caption,
Desicion

Decision

  • decision is a cell that makes a choice based on a condition
  • directs the flowchart to different paths based on true or false conditions
  • example: has a push to make (PTM) switch been pressed? Yes or no?
Flowchart decision symbol - rhombus shape
Image caption,
Desicion
Simple flowchart turns an LED on to stay on while the PTM switch is pressed
Figure caption,
Example of a flowchart that shows an LED turned on while a PTM switch is pressed

Simple flowchart that would allow an LED to stay on for the duration of time that the PTM switch is pressed. Once the PTM switch is released, the LED will turn off and stay that way until the PTM switch is pressed again.

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Test yourself

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